Software Engineer

Company

Nahc

Date Posted

04-01-2026

Location

Hong Kong, Hong Kong

Our client is a leading creator of body motion video games that run on their own in-house developed device.

They are seeking a Software Engineer to drive the design and development of high-performance systems that power sensing, detection, and inference in cutting-edge interactive products. 

You’ll own the technical direction of core platform layers that sit at the heart of real-time multimodal systems:
What you will do:
    • Architect and build performant, cross-platform software frameworks that support detection, sensing, haptics, and ML inference. 
    • Design efficient runtime execution systems and hardware abstraction layers that deliver low latency and high reliability. 
    • Develop intuitive developer APIs that enable others to build on top of foundational platform capabilities. 
    • Integrate and optimize camera, microphone, and haptics pipelines to support multimodal data streams. 
    • Work with real-time data and ensure frameworks run reliably across diverse hardware configurations. 
What you will need:
    • 3+ years of hands-on experience building frameworks, performance-critical applications, or cross-platform systems. 
    • Proficiency in C++/C# plus experience in at least one other systems language (e.g., Java, Rust, Go). 
    • A strong track record of real-time systems development and optimizing code for high performance. 
    • Experience with hardware abstraction and developing APIs consumed by other engineering teams. 
Nice-to-haves:
    • Background in computer vision, embedded systems, signal processing, low-latency software, or CI/CD infrastructure for high-performance codebases.